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Creators/Authors contains: "Jonas, Rebecca M."

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  1. Technology for outdoor recreation, like the hiking app AllTrails, can improve access and safety for hikers. However, these tools can also negatively impact hikers on the trail, for example, by distracting them from experiencing nature. Using the walkthrough method, we critically evaluate the hiking app AllTrails to uncover implicit values underlying the app’s design and features, using a body-inclusive lens inspired by the community group Fat Girls Hiking. We found that AllTrails subtly nudges users towards a more fitness-oriented approach to hiking. This orientation may negatively impact novice hikers and those who are already marginalized in the hiking industry and we suggest alternative designs that could promote greater inclusivity. 
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    Free, publicly-accessible full text available April 25, 2026
  2. As we built and deployed a digital storytelling system to teach digital literacy skills to rural Appalachians, we discovered key opportunities and challenges to promoting digital literacy in this region. We identified that the importance of storytelling in Appalachian culture made digital storytelling an effective means of teaching these skills to residents. However, the poor technology infrastructure at our study site posed challenges to our participants' ability to use technology and learn new skills. We found that poor infrastructure reinforces low self-efficacy, discouraging participants from using technology. In environments where computers are often slow and unreliable, it is not possible to form realistic expectations of how a computer should act. Therefore, it becomes difficult for users to untangle if the issues they encounter are because of usage errors or the technology. These findings highlight how infrastructure and self-efficacy should be accounted for together when conducting rural HCI research. 
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